Program

ICIDS is a single-track conference. Workshops will initiate the main conference on Tuesday 1st of December and will be free of charge. Paper sessions will run from Wednesday 2nd of December through to Friday 4th of December and the accompanying art exhibition will start on Monday the 30th of November.

Please see the programme schedule here 

Program overview:

Day 1: Wednesday, 2. December: Chris Crawford Keynote, Long and Short Papers. Poster and Demo session + Social evening
Day 2: Thursday, 3. December: Keynote, Long and Short Papers. Gala Dinner Evening
Day 3: Friday, 4 December: Keynote , Long and Short Papers + panel round off.

Confirmed Keynote Speakers:
Chris Crawford

Paul Mulholland

 

Accepted contributions according to Topics, to be presented December 2nd-4th:

Theoretical and Design Foundations:

Touchscreen Poetry. Analyzing Gestural Digital Poems. Gabriele Ferri

Open Design Challenges for Interactive Emergent Narrative. James Owen Ryan, Michael Mateas, and Noah Wardrip-Fruin

Reflective Rereading and the SimCity Effect in Interactive Stories. Alex Mitchell

Tensions of Plot in Interactive Digital Storytelling. Colette Daiute

Design Approaches for Interactive Digital Narrative. Hartmut Koenitz

Adaptive Storyworlds – Utilizing the Space Time Continuum in Interactive Digital Storytelling. Henrik Schoenau-Fog

 

Technical Advances:

The Moody Mask Model – A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting. Bjarke Alexander Larsen, Kasper Ingdahl Andkjær, and Henrik Schoenau-Fog

Creative Help: A Story Writing Assistant. Melissa Roemmele and Andrew S. Gordon

Remember That Time? Telling Interesting Stories from Past Interactions. Morteza Behrooz, Reid Swanson and Arnav Jhala

Hybrid Books for Interactive Digital Storytelling: Connecting Story Entities and Emotions to Smart Environments. Hajar Ghaem Sigarchian, Ben De Meester, Frank Salliau, Wesley De Neve, Sara Logghe, Ruben Verborgh, Erik Mannens, Rik Van de Walle, and Dimitri Schuurman

Automatic annotation of characters’ emotions in stories. Vincenzo Lombardo, Cristina Battaglino, Rossana Damiano and Antonio Pizzo

Authoring Background Character Responses to Foreground Characters. Fernando Geraci and Mubbasir Kapadia

Using a Controlled Natural Language for Specifying the Narratives of Serious Games. Frederik Van Broeckhoven, Joachim Vlieghe, and Olga De Troyer

Tracery: An Author-Focused Generative Text Tool. Kate Compton, Ben Kybartas, and Michael Mateas

A semantic foundation for mixed-initiative computational storytelling. Ben Kybartas and Rafael Bidarra

Revisiting Computational Models of Creative Storytelling Based on Imaginative Recall. Sarah Harmon and Arnav Jhala

Narrative Review Process: Getting Useful Feedback on Your Story. Jonathan Dankoff and Elizaveta Shkirando

 

Analyses and Evaluation of Systems:

Connecting the Dots: Quantifying the Narrative Experience in Interactive Media. Hakon Jarl Hannesson, Thorbjørn Reimann-Andersen, Paolo Burelli and Luis Emilio Bruni

Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment. Mirjam Vosmeer, Christian Roth and Ben Schouten

Mise-en-scène Playful Interactive Mechanics to Enhance Children’s Digital Books. Fatma Al Aamri and Stefan Greuter

Story Immersion in a Gesture-Based Audio-Only Game. Wenjie Wu and Stefan Rank

Generating Side Quests from Building Blocks. Tomáš Hromada, Martin Čeržný, Michal Bída, and Cyril Brom

Towards Measuring Consistency across Transmedial Narratives. Jonathan Barbara

Evaluation of Yasmine’s Adventures: exploring the sociocultural potential of location aware multimedia stories. Mara Dionisio, Mary Barreto, Valentina Nisi, Nuno Nunes, Julian Hanna, Bianca Herlo, and Jennifer Schubert

What Makes a Successful Emergent Narrative: The Case of Crusader Kings II. Bertrand Lucat and Mads Haahr

 

Current and Future Usage Scenarios and Applications:

New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor’s Interactive Storytelling. David Traum, Andrew Jones, Kia Hays, Heather Maio, Oleg Alexander, Ron Artstein, Paul Debevec, Alesia Gainer, Kallirroi Georgila, Kathleen Haase, Karen Jungblut, Anton Leuski, Stephen Smith, and William Swartout.

Urban Games and Storification: The “Being Grunberg” Case Study. Paul Schmidt and Frank Nack

Novel Dramatic and Ludic Tensions arising from Mixed Reality Performance as exemplified in Better Than Life. Nicky Donald and Dr Marco Gillies

Social media fiction. Designing Stories for Community Engagement. Mariana Ciancia, Francesca Piredda and Simona Venditti

Film Education for Primary-School Students – Interactive Storytelling as an Educational Approach to Raise Awareness of Design Structures in Feature Films. Regina Friess , Anke Blessing , Johannes Winter , Meike Zöckler , Felix Eckerle, Felix Prosch, and Philip Gondek

Enabling Instrumental Interaction through Electronics Making: Effects on Children’s Storytelling. Sharon Lynn Chu, Francis Quek, Michael Saenz, Sourabh Bhangaonkar, and Osazuwa Okundaye

 

Posters:

Students as Game Designers: Learning by Creating Game Narratives in the Classroom. Kristine Øygardslia

How Cognitive Niche Construction Shapes Storytelling? An Investigation of e-picturebooks as Cognitive Artifacts. Thales Estefani, Pedro Atã, and João Queiroz

Target BACRIM: Blurring Fact and Fiction to Create an Interactive Documentary Game. Mathew Charles, Brad Gyori, Sven Wolters, and Julián Andrés Urbina Peñuela

Connecting Cat – A Transmedia Learning Project. Patrícia Rodrigues and José Bidarra

Collaborative Storytelling in Unity3D: Creating Scalable Long-Term Projects for Humanists. Lynn Ramey and Rebecca Panter

Tell a Story about Anything. Mei Si

Investigating Narrative Modelling for Digital Games. John Truesdale, Sandy Louchart, Neil Suttie, and Ruth Aylett

Telling Non-Linear Stories with Interval Temporal Logic. Matt Thompson, Steve Battle, and Julian Padget

Opportunities for Integration in Interactive Storytelling. David Thue and Kári Halldórsson

 

Demonstrations:

The Quality System – An Attempt to Increase Cohesiveness between Quest Givers and Quest Types. Daniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund, and Paolo Burelli

No Reflection – An Interactive Narrative. Katharina Mortensen

Bird Attack: Interactive Story with Variable Focalization. Irmelin Henriette C. Prehn, Byung-Chull Bae, and Yun-Gyung Cheong