ICIDS is a single-track conference. Workshops will initiate the main conference on Tuesday 1st of December and will be free of charge. Paper sessions will run from Wednesday 2nd of December through to Friday 4th of December and the accompanying art exhibition will start on Monday the 30th of November.
Please see the programme schedule here
Program overview:
Day 1: Wednesday, 2. December: Chris Crawford Keynote, Long and Short Papers. Poster and Demo session + Social evening
Day 2: Thursday, 3. December: Keynote, Long and Short Papers. Gala Dinner Evening
Day 3: Friday, 4 December: Keynote , Long and Short Papers + panel round off.
Confirmed Keynote Speakers:
Chris Crawford
Accepted contributions according to Topics, to be presented December 2nd-4th:
Theoretical and Design Foundations:
Touchscreen Poetry. Analyzing Gestural Digital Poems. Gabriele Ferri
Open Design Challenges for Interactive Emergent Narrative. James Owen Ryan, Michael Mateas, and Noah Wardrip-Fruin
Reflective Rereading and the SimCity Effect in Interactive Stories. Alex Mitchell
Tensions of Plot in Interactive Digital Storytelling. Colette Daiute
Design Approaches for Interactive Digital Narrative. Hartmut Koenitz
Adaptive Storyworlds – Utilizing the Space Time Continuum in Interactive Digital Storytelling. Henrik Schoenau-Fog
Technical Advances:
The Moody Mask Model – A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting. Bjarke Alexander Larsen, Kasper Ingdahl Andkjær, and Henrik Schoenau-Fog
Creative Help: A Story Writing Assistant. Melissa Roemmele and Andrew S. Gordon
Remember That Time? Telling Interesting Stories from Past Interactions. Morteza Behrooz, Reid Swanson and Arnav Jhala
Hybrid Books for Interactive Digital Storytelling: Connecting Story Entities and Emotions to Smart Environments. Hajar Ghaem Sigarchian, Ben De Meester, Frank Salliau, Wesley De Neve, Sara Logghe, Ruben Verborgh, Erik Mannens, Rik Van de Walle, and Dimitri Schuurman
Automatic annotation of characters’ emotions in stories. Vincenzo Lombardo, Cristina Battaglino, Rossana Damiano and Antonio Pizzo
Authoring Background Character Responses to Foreground Characters. Fernando Geraci and Mubbasir Kapadia
Using a Controlled Natural Language for Specifying the Narratives of Serious Games. Frederik Van Broeckhoven, Joachim Vlieghe, and Olga De Troyer
Tracery: An Author-Focused Generative Text Tool. Kate Compton, Ben Kybartas, and Michael Mateas
A semantic foundation for mixed-initiative computational storytelling. Ben Kybartas and Rafael Bidarra
Revisiting Computational Models of Creative Storytelling Based on Imaginative Recall. Sarah Harmon and Arnav Jhala
Narrative Review Process: Getting Useful Feedback on Your Story. Jonathan Dankoff and Elizaveta Shkirando
Analyses and Evaluation of Systems:
Connecting the Dots: Quantifying the Narrative Experience in Interactive Media. Hakon Jarl Hannesson, Thorbjørn Reimann-Andersen, Paolo Burelli and Luis Emilio Bruni
Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment. Mirjam Vosmeer, Christian Roth and Ben Schouten
Mise-en-scène Playful Interactive Mechanics to Enhance Children’s Digital Books. Fatma Al Aamri and Stefan Greuter
Story Immersion in a Gesture-Based Audio-Only Game. Wenjie Wu and Stefan Rank
Generating Side Quests from Building Blocks. Tomáš Hromada, Martin Čeržný, Michal Bída, and Cyril Brom
Towards Measuring Consistency across Transmedial Narratives. Jonathan Barbara
Evaluation of Yasmine’s Adventures: exploring the sociocultural potential of location aware multimedia stories. Mara Dionisio, Mary Barreto, Valentina Nisi, Nuno Nunes, Julian Hanna, Bianca Herlo, and Jennifer Schubert
What Makes a Successful Emergent Narrative: The Case of Crusader Kings II. Bertrand Lucat and Mads Haahr
Current and Future Usage Scenarios and Applications:
New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor’s Interactive Storytelling. David Traum, Andrew Jones, Kia Hays, Heather Maio, Oleg Alexander, Ron Artstein, Paul Debevec, Alesia Gainer, Kallirroi Georgila, Kathleen Haase, Karen Jungblut, Anton Leuski, Stephen Smith, and William Swartout.
Urban Games and Storification: The “Being Grunberg” Case Study. Paul Schmidt and Frank Nack
Novel Dramatic and Ludic Tensions arising from Mixed Reality Performance as exemplified in Better Than Life. Nicky Donald and Dr Marco Gillies
Social media fiction. Designing Stories for Community Engagement. Mariana Ciancia, Francesca Piredda and Simona Venditti
Film Education for Primary-School Students – Interactive Storytelling as an Educational Approach to Raise Awareness of Design Structures in Feature Films. Regina Friess , Anke Blessing , Johannes Winter , Meike Zöckler , Felix Eckerle, Felix Prosch, and Philip Gondek
Enabling Instrumental Interaction through Electronics Making: Effects on Children’s Storytelling. Sharon Lynn Chu, Francis Quek, Michael Saenz, Sourabh Bhangaonkar, and Osazuwa Okundaye
Posters:
Students as Game Designers: Learning by Creating Game Narratives in the Classroom. Kristine Øygardslia
How Cognitive Niche Construction Shapes Storytelling? An Investigation of e-picturebooks as Cognitive Artifacts. Thales Estefani, Pedro Atã, and João Queiroz
Target BACRIM: Blurring Fact and Fiction to Create an Interactive Documentary Game. Mathew Charles, Brad Gyori, Sven Wolters, and Julián Andrés Urbina Peñuela
Connecting Cat – A Transmedia Learning Project. Patrícia Rodrigues and José Bidarra
Collaborative Storytelling in Unity3D: Creating Scalable Long-Term Projects for Humanists. Lynn Ramey and Rebecca Panter
Tell a Story about Anything. Mei Si
Investigating Narrative Modelling for Digital Games. John Truesdale, Sandy Louchart, Neil Suttie, and Ruth Aylett
Telling Non-Linear Stories with Interval Temporal Logic. Matt Thompson, Steve Battle, and Julian Padget
Opportunities for Integration in Interactive Storytelling. David Thue and Kári Halldórsson
Demonstrations:
The Quality System – An Attempt to Increase Cohesiveness between Quest Givers and Quest Types. Daniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund, and Paolo Burelli
No Reflection – An Interactive Narrative. Katharina Mortensen
Bird Attack: Interactive Story with Variable Focalization. Irmelin Henriette C. Prehn, Byung-Chull Bae, and Yun-Gyung Cheong