Program Overview

ICIDS is a single-track conference. Workshops will initiate the main conference on Tuesday 1st of December and will be free of charge. Paper sessions will run from Wednesday 2nd of December through to Friday 4th of December and the accompanying art exhibition will start on Monday the 30th of November.

Program overview:

Day 1: Wednesday, 2. December: Chris Crawford Keynote, Long and Short Papers. Poster and Demo session + ICIDS Tour at the Art Exhibition
Day 2: Thursday, 3. December: Paul Mulholland Keynote, Long and Short Papers. A glimpse of the city on the way to the Nordic Gala Dinner
Day 3: Friday, 4 December: Special Event , Long and Short Papers + panel round off.

Programme at a glance:

  Sunday. Nov 29 Monday. Nov 30 Tuesday. Dec 1 Wednesday. Dec 2 Thursday. Dec 3 Friday. Dec 4. Saturday. Dec 5
9:00     Workshops 8:45 Registration   9:15 Welcome


Registration Registration  
9:30     Workshops Keynote: Chris Crawford Keynote: Paul Mulholland Artists’ panel  
10:30     Workshops Coffee Break Coffee Break Coffee Break  
11:00     Workshops Theoretical and Design Foundations Current and Future Usage Technical Advances  
12:30 Artists: Expo Setup   Lunch Lunch Lunch Lunch  
13:30 Artists: Expo Setup   13:00Workshops Theoretical and Design Foundations Current and Future Usage Technical Advances Art Expo Packing
14:00 Artists: Expo Setup   Workshops Analysis and Evaluation Analysis and Evaluation Technical Advances Art Expo Packing
15:00 Artists: Expo Setup   Workshops Coffee Break Coffee Break Coffee Break Art Expo Packing
15:30 Artists: Expo Setup   Workshops Poster/Demo Intro: 2″ PechaKucha Analysis and Evaluation Panel: “The Future of Meaning-Making in IDS”  Art Expo Packing
16:00 Artists: Expo Setup   Workshops Poster & Demo session Analysis and Evaluation Panel (cont)  Art Expo Packing
16:30 Artists: Expo Setup     ICIDS Opening Reception & Demos Technical Advances ICIDS 2015 close. Best paper. Art Expo Packing
17:00 Artists: Expo Setup   Copenhagen on your own. ICIDS Opening Reception & Demos Technical Advances   Art Expo Packing
17:30 Artists: Expo Setup     ICIDS Opening Reception & Demos A glimpse of the city    
18:00   Art Expo Opening Reception at Diesel House   Relocate to Diesel House A glimpse of the city    
18:30   Art Expo Tour at Diesel House   ICIDS Art Expo Tour at Diesel House A glimpse of the city    
19:00   Art Expo Tour at Diesel House Optional Social event ICIDS Art Expo Tour at Diesel House Nordic Gala Dinner    
20:00   Art Expo closes Optional Social event   Nordic Gala Dinner     
    Art Expo 10-20 Art Expo 10-20 Art Expo 10-20 Art Expo 10-20 Art Expo 10-20 Art Expo 10-14

Printable Programme:

Schedule Dec 2nd and 3rd:

Program_2nd and 3rd December

Schedule Dec 4th:

Program_4th December

Detailed Programme:

Presenter names are formatted with bold font

For your convenience, please download overview of abstracts here – the electronic version of the proceedings will be available soon 

Wednesday. December 2nd

8:45           Registration

9:15           Welcome to ICIDS 2015

9.30           Keynote: Chris Crawford

10.30         Coffee Break

11:00         Theoretical and Design Foundations

Open Design Challenges for Interactive Emergent Narrative. James Owen Ryan, Michael Mateas, and Noah Wardrip-Fruin

Design Approaches for Interactive Digital Narrative. Hartmut Koenitz

Reflective Rereading and the SimCity Effect in Interactive Stories. Alex Mitchell

Adaptive Storyworlds – Utilizing the Space Time Continuum in Interactive Digital Storytelling. Henrik Schoenau-Fog

12:30         Lunch

13:30         Theoretical and Design Foundations (Cont.)

Touchscreen Poetry. Analyzing Gestural Digital Poems. Gabriele Ferri

Tensions of Plot in Interactive Digital Storytelling. Colette Daiute

14:10         Analysis and Evaluation of Systems I:

Connecting the Dots: Quantifying the Narrative Experience in Interactive Media. Hakon Jarl Hannesson, Thorbjørn Reimann-Andersen, Paolo Burelli and Luis Emilio Bruni

Mise-en-scène Playful Interactive Mechanics to Enhance Children’s Digital Books. Fatma Al Aamri and Stefan Greuter

15:00         Coffee Break

15:30         Posters and Demonstrations Presentations including 2 minutes PechaKucha Style


Students as Game Designers: Learning by Creating Game Narratives in the Classroom. Kristine Øygardslia

How Cognitive Niche Construction Shapes Storytelling? An Investigation of e-picturebooks as Cognitive Artifacts. Thales Estefani, Pedro Atã, and João Queiroz

Target BACRIM: Blurring Fact and Fiction to Create an Interactive Documentary Game. Mathew Charles, Brad Gyori, Sven Wolters, and Julián Andrés Urbina Peñuela

Connecting Cat – A Transmedia Learning Project. Patrícia Rodrigues and José Bidarra

Collaborative Storytelling in Unity3D: Creating Scalable Long-Term Projects for Humanists. Lynn Ramey and Rebecca Panter

Tell a Story about Anything. Mei Si

Investigating Narrative Modelling for Digital Games. John Truesdale, Sandy Louchart, Neil Suttie, and Ruth Aylett

Telling Non-Linear Stories with Interval Temporal Logic. Matt Thompson, Steve Battle, and Julian Padget

Opportunities for Integration in Interactive Storytelling. David Thue and Kári Halldórsson


The Quality System – An Attempt to Increase Cohesiveness between Quest Givers and Quest Types. Daniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund, and Paolo Burelli

No Reflection – An Interactive Narrative. Katharina Mortensen

Bird Attack: Interactive Story with Variable Focalization. Irmelin Henriette C. Prehn, Byung-Chull Bae, and Yun-Gyung Cheong

16:30         ICIDS Opening Reception and Demonstrations (Demos from AAU students, industry, ICIDS authors)

18:00         Relocating to Diesel House

18:30         ICIDS Art Exhibition 2015 Tour at Diesel House

20:00         Copenhagen by Night on your own


Thursday. December 3rd.

9:00           Registration

9:30           Keynote: Paul Mulholland

10:30         Coffee Break

11:00         Current and Future Usage Scenarios and Applications

Urban Games and Storification: The “Being Grunberg” Case Study. Paul Schmidt and Frank Nack

New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor’s Interactive Storytelling. David Traum, Andrew Jones, Kia Hays, Heather Maio, Oleg Alexander, Ron Artstein, Paul Debevec, Alesia Gainer, Kallirroi Georgila, Kathleen Haase, Karen Jungblut, Anton Leuski, Stephen Smith, and William Swartout.

Novel Dramatic and Ludic Tensions arising from Mixed Reality Performance as exemplified in Better Than Life. Nicky Donald and Marco Gillies

Film Education for Primary-School Students – Interactive Storytelling as an Educational Approach to Raise Awareness of Design Structures in Feature Films. Regina Friess , Anke Blessing , Johannes Winter , Meike Zöckler , Felix Eckerle, Felix Prosch, and Philip Gondek

12:30         Lunch

13:30          Current and Future Usage Scenarios and Applications (Cont.):

Enabling Instrumental Interaction through Electronics Making: Effects on Children’s Storytelling. Sharon Lynn Chu, Francis Quek, Michael Saenz, Sourabh Bhangaonkar, and Osazuwa Okundaye

Social media fiction. Designing Stories for Community Engagement. Mariana Ciancia, Francesca Piredda and Simona Venditti

14:10         Analysis and Evaluation II:

Story Immersion in a Gesture-Based Audio-Only Game. Wenjie Wu and Stefan Rank

Towards Measuring Consistency across Transmedial Narratives. Jonathan Barbara

14:50         Coffee Break

15:10         Analysis and Evaluation II (Cont.):

Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment. Mirjam Vosmeer, Christian Roth and Ben Schouten

Generating Side Quests from Building Blocks. Tomáš Hromada, Martin Čeržný, Michal Bída, and Cyril Brom

What Makes a Successful Emergent Narrative: The Case of Crusader Kings II. Bertrand Lucat and Mads Haahr

Evaluation of Yasmine’s Adventures: exploring the sociocultural potential of location aware multimedia stories. Mara Dionisio, Mary Barreto, Valentina Nisi, Nuno Nunes, Julian Hanna, Bianca Herlo, and Jennifer Schubert

16:20         Short break

16:30         Technical Advances

The Moody Mask Model – A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting. Bjarke Alexander Larsen, Kasper Ingdahl Andkjær, and Henrik Schoenau-Fog

Tracery: An Author-Focused Generative Text Tool. Kate Compton, Ben Kybartas, and Michael Mateas

A semantic foundation for mixed-initiative computational storytelling. Ben Kybartas and Rafael Bidarra

17:30         Departure from the conference venue: A glimpse of the city on the way to the…

19:00         Nordic Gala Dinner [Registered Participants Only]


Friday. December 4th

9:00           Registration

9:30           Artists’ Panel

10:30         Coffee Break

11:00         Technical Advances

Authoring Background Character Responses to Foreground Characters. Fernando Geraci and Mubbasir Kapadia

Automatic annotation of characters’ emotions in stories. Vincenzo Lombardo, Cristina Battaglino, Rossana Damiano and Antonio Pizzo

Hybrid Books for Interactive Digital Storytelling: Connecting Story Entities and Emotions to Smart Environments. Hajar Ghaem Sigarchian, Ben De Meester, Frank Salliau, Wesley De Neve, Sara Logghe, Ruben Verborgh, Erik Mannens, Rik Van de Walle, and Dimitri Schuurman

Narrative Review Process: Getting Useful Feedback on Your Story. Jonathan Dankoff and Elizaveta Shkirando

12:30         Lunch

13:30         Technical Advances

Remember That Time? Telling Interesting Stories from Past Interactions. Morteza Behrooz, Reid Swanson and Arnav Jhala

Revisiting Computational Models of Creative Storytelling Based on Imaginative Recall. Sarah Harmon and Arnav Jhala

Using a Controlled Natural Language for Specifying the Narratives of Serious Games. Frederik Van Broeckhoven, Joachim Vlieghe, and Olga De Troyer

Creative Help: A Story Writing Assistant. Melissa Roemmele and Andrew S. Gordon

15:00         Coffee Break

15:30         Discussion Panel: “The Future of Meaning-Making in Interactive Digital Storytelling” 

16:30         Best paper Award and Closing Remarks

17:00         See you at ICIDS 2016