| Title | Author(s) |
| Long papers: | |
| Connecting the Dots: Quantifying the Narrative Experience in Interactive Media | Hakon Jarl Hannesson, Thorbjørn Reimann-Andersen, Paolo Burelli and Luis Emilio Bruni |
| New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor’s Interactive Storytelling | David Traum, Andrew Jones, Kia Hays, Heather Maio, Oleg Alexander, Ron Artstein, Paul Debevec, Alesia Gainer, Kallirroi Georgila, Kathleen Haase, Karen Jungblut, Anton Leuski, Stephen Smith, William Swartout. |
| Urban Games and Storification – The “Being Grunberg” Case Study | Paul Schmidt, Frank Nack |
| Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment | Mirjam Vosmeer, Christian Roth and Ben Schouten |
| Touchscreen Poetry. Analyzing Gestural Digital Poems | Gabriele Ferri |
| Reflective Rereading and the SimCity Effect in Interactive Stories | Alex Mitchell |
| Authoring Background Character Responses to Foreground Characters | Fernando Geraci and Mubbasir Kapadia |
| Open Design Challenges for Interactive Emergent Narrative | James Owen Ryan, Michael Mateas, and Noah Wardrip-Fruin |
| Mise-en-scène Playful Interactive Mechanics to Enhance Children’s Digital Books | Fatma Al Aamri, Stefan Greuter |
| The Moody Mask Model – A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting | Bjarke Alexander Larsen, Kasper Ingdahl Andkjær, and Henrik Schoenau-Fog |
| Creative Help: A Story Writing Assistant | Melissa Roemmele and Andrew S. Gordon |
| Story Immersion in a Gesture-Based Audio-Only Game | Wenjie Wu and Stefan Rank |
| Remember That Time? Telling Interesting Stories from Past Interactions | Morteza Behrooz, Reid Swanson and Arnav Jhala |
| Hybrid Books for Interactive Digital Storytelling: Connecting Story Entities and Emotions to Smart Environments |
Hajar Ghaem Sigarchian, Ben De Meester, Frank Salliau, Wesley De Neve, Sara Logghe, Ruben Verborgh, Erik Mannens, Rik Van de Walle, and Dimitri Schuurman |
| Novel Dramatic and Ludic Tensions arising from Mixed Reality Performance as exemplified in Better Than Life |
Nicky Donald and Dr Marco Gillies |
| Social media fiction. Designing Stories for Community Engagement | Mariana Ciancia, Francesca Piredda and Simona Venditti |
| Automatic annotation of characters’ emotions in stories |
Vincenzo Lombardo, Cristina Battaglino, Rossana Damiano and Antonio Pizzo |
| Using a Controlled Natural Language for Specifying the Narratives of Serious Games | Frederik Van Broeckhoven, Joachim Vlieghe, and Olga De Troyer |
| Short papers: | |
| Generating Side Quests from Building Blocks | Tomas Hromada, Martin Cerny, Michal Bída and Cyril Brom |
| Narrative Review Process: Getting Useful Feedback on Your Story | Jonathan Dankoff and Elizaveta Shkirando |
| Tensions of Plot in Interactive Digital Storytelling | Colette Daiute |
| Film Education for Primary-School Students – Interactive Storytelling as an Educational Approach to Raise Awareness of Design Structures in Feature Films | Regina Friess , Anke Blessing , Johannes Winter , Meike Zöckler , Felix Eckerle ,Felix Prosch , Philip Gondek |
| Towards Measuring Consistency across Transmedial Narratives |
Jonathan Barbara |
| Design Approaches for Interactive Digital Narrative | Hartmut Koenitz |
| Tracery: An Author-Focused Generative Text Tool | Kate Compton, Ben Kybartas, and Michael Mateas |
| What Makes a Successful Emergent Narrative: The Case of Crusader Kings II | Bertrand Lucat and Mads Haahr |
| A semantic foundation for mixed-initiative computational storytelling | Ben Kybartas and Rafael Bidarra |
| Adaptive Storyworlds – Utilizing the Space Time Continuum in Interactive Digital Storytelling | Henrik Schoenau-Fog |
| Revisiting Computational Models of Creative Storytelling Based on Imaginative Recall | Sarah Harmon, Arnav Jhala |
| Enabling Instrumental Interaction through Electronics Making: Effects on Children’s Storytelling | Sharon Lynn Chu, Francis Quek, Michael Saenz, Sourabh Bhangaonkar and Osazuwa Okundaye |
| Evaluation of Yasmine’s Adventures: exploring the sociocultural potential of location aware multimedia stories |
Mara Dionisio, Mary Barreto, Valentina Nisi, Nuno Nunes, Julian Hanna, Bianca Herlo, Jennifer Schubert |
| Demos: | |
| The Quality System – An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types | Daniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund and Paolo Burelli |
| No Reflection – An Interactive Narrative | Katharina Mortensen |
| Bird Attack: Interactive Story with Variable Focalization | Irmelin Henriette C. Prehn, Byung-Chull Bae, Yun-Gyung Cheong |
| Posters: | |
| Students as Game Designers: Learning by Creating Game Narratives in the Classroom | Kristine Øygardslia |
| How Cognitive Niche Construction Shapes Storytelling? – An Investigation of e-picturebooks as Cognitive Artifacts | Thales Estefani, Pedro Atã, João Queiroz |
| Target BACRIM Blurring Fact and Fiction to Create an Interactive Documentary Game | Mathew Charles, Brad Gyori, Sven Wolters, and Julián Andrés Urbina Peñuela |
| Connecting Cat – A Transmedia Learning Project | Patrícia Rodrigues and José Bidarra |
| Collaborative Storytelling in Unity3D Creating Scalable Long-Term Projects for Humanists | Lynn Ramey and Rebecca Panter |
| Tell a Story about Anything | Mei Si |
| Investigating Narrative Modelling for Digital Games | John Truesdale, Sandy Louchart, Neil Suttie, and Ruth Aylett |
| Telling Non-Linear Stories with Interval Temporal Logic | Matt Thompson, Steve Battle, and Julian Padget |
| Opportunities for Integration in Interactive Storytelling | David Thue and Kári Halldórsson |
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Important dates
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November 30 - Art Exhibition Opens
December 1 - ICIDS 2015 Workshops
December 2-4, ICIDS 2015 Main Conference