Mez Breeze, Andy Campbell
Interactive Video Game, 2013, Screen Projection, PC
#PRISOM is a synthetic reality/social commentary game that focuses on concepts concerning privacy, surveillance, and the underlying ethical associations of civil liberty encroachment. In order to navigate around the #PRISOM environment successfully, a player will be expected to engage with objects, scenarios and text engineered specifically to question culpability in relation to sacrificing individuated privacy for new modes of augmented communication.
#PRISOM is designed to make its players ponder the increasing global adoption of PRISM-surveillance like technology including CCTV interventions, surveillance propaganda imagery and Drone menaces, where your every move may be consistently, and comprehensively, monitored.
#PRISOM is a subversive anti-surveillance game designed initially for Wearable Augmented Reality Displays. The game is shown at ICIDS via a standard desktop screen/projector setup.
On entering the #PRISOM game, players find themselves thrust smack-bang into a holding area of an ominous glass city. They
are surrounded by bland mannequin-like fellow #PRISOM inmates who all must survive this endlessly (and ironically) reflective, but far from transparent, prison, whilst being left to battle damaging propaganda-spewing drones. In order to navigate around the #PRISOM environment successfully, a player will be expected to engage with objects, scenarios and text engineered specifically to question their own roles in sacrificing individuated privacy for so-called enhanced security.